Systems
System Fabrications are created from Conduits, or by merging identical items with an appropriate or better upgrade kit to increase their attributes by 10% of base attribute . Attributes can be recovered as loot or salvaged off other items. Salvaging items merely requires a salvage kit of greater item level then the part you wish to dismantle into attributes. Old recipes do exist but are generally not very useful to most players. A quantum stone may be used to lower the chance of failure when crafting, or you can find another player with a higher skill to craft for you.
System A + System A + Upgrade kit = +1 System A
System Mold + Conduit +(1 to 4) different attributes = System(Shield, Sensor, Computer, Device, Plates) with the applied attributes.
Molds Drop at most levels of the game particularly in the Scythe and Tvy zones, and attributes drop throughout the game at appropriate strengths.
Weapons
Weapons fabrications upgrade for +10% of base damage using 2 of the exact same weapon, or Combing Molecular Coils and Ballistic Frameworks from Salvage or Drops with the appropriate Conduit.
To upgrade open your fabrication window and click upgrade, put in both weapons, the kit, and possibly a quantum stone to lower skill check if needed. Store Bought Weapons and gear cannot be Plussed, Salvaged or stoned. If you unsure what upgrade kit you need put the Weapon in your cargo and click activate. This will tell you the minimal level of Upgrade kit you need to use.
Weapon A + Weapon A + Kit (+ Quantum stone)= +1 Weapon A
To fabricate a weapon, Open your fabrication window and click conduit. Add your Coil/Framework, your desired type of weapon mold, the correct level of conduit, a +skill Crystal if desired, and a Quantum stone to lower the skill check if needed.
Molecular Coil +(a Beam, Bolt, or Disruptor)Weapon Mold + Conduit = a Energy Weapon
Ballistic Framework +(a Launcher or Bay) Weapon Mold + Conduit = a Ballistic Weapon
Weapon Molds are found as drops through most levels of the game, but notably in the early zones of Scythe and Tvy.
Munitions: Fuels and Ores
Higher quality fuels give power regeneration, and are used in a variety of upper level munitions crafting(see Munitions(skill) for more information). Tritanium is currently the only craft-able ore.
Stones
Stones are used to modify weapons and gear. However note that weapons may only have 1 effect, Minimum delays of 24 for energy weapons and 34 for ballistic weapons still apply, gear can only have up to 4 attributes, weapons under 24 delay can't be stoned and all items can only be stoned once. It is possible to re-stone weapons with the To Dru and Qi Yols, without the need of breaking the weapon.
Stone come in 5 grades, Basic (Black), Ex (Blue), Xo (Yellow), Za (Red) and Yax (Purple.) You can upgrade stones to the next grade (Basic<Ex<Xo<Za) by putting 5 of the same stone in the combine window doing so does not have a skill requirement (Note: This does not include the newer stones; Mag Na, Vel Ox, Cel Ta) The Ord Mu and Ark Ir stones are bought at the planet Rigel Prime.
Yax stones can only be acquired through hardcore bosses from Dark Asteroid and above.
Stone | Slot | Attribute | Basic | Ex | Xo | Za | Yax | Prefix |
---|---|---|---|---|---|---|---|---|
Um Dro | Weapon | Damage | +5% | +10% | +15% | +20% | +23% | Amplified |
Ord Mu | Weapon | Damage | -1 | -3 | -5 | -7 | -9 | Diminished |
Ri Kra | Weapon | Delay | -2 | -4 | -6 | -8 | -10 | Efficient |
Ark Ir | Weapon | Delay | +1 | +3 | +5 | +7 | +9 | Eroded |
Qi Yol | Weapon | Random Offensive Effect | Dire | |||||
To Dru | Weapon | Random Defensive Effect | Imbued | |||||
Vog To | System | Crew Regen | +3 | +5 | +7 | +10 | +16 | Healing |
Xen Ra | System | Ship Armor | +3 | +6 | +9 | +12 | +16 | Armored |
Lor XI | System | Power | +50 | +80 | +150 | +250 | +350 | Powered |
Tri Wo | System | Haste | +3 | +5 | +7 | +9 | +10 | Swift |
Lin Xa | System | Shields | +25 | +50 | +80 | +120 | +180 | Shielded |
Rei Zi | System | Defense | +15 | +30 | +50 | +90 | +140 | Defensive |
Lun Gi | System | Offense | +15 | +30 | +50 | +90 | +140 | Offensive |
Qov Hi | System | Resilience | +10 | +20 | +35 | +50 | +80 | Resilient |
Nin Ki | System | Sensors | +30 | +40 | +90 | +120 | +160 | Perceptive |
Sar Ti | System | Psi | +25 | +50 | +80 | +120 | +160 | Psionic |
Xru Vo | System | Hull | +20 | +30 | +70 | +90 | +130 | Reliable |
Uel Po | System | Power Regen | +3 | +5 | +7 | +10 | +16 | Recharging |
Wor Ia | System | Hull Regen | +3 | +5 | +7 | +10 | +16 | Regenerating |
Dro Xa | System | Psi Regen | +3 | +5 | +7 | +10 | +16 | Meditative |
Cel Ta | System | Cast Speed | +1 | +3 | +5 | +7 | +9 | Focusing |
Vel Ox | System | Regen Speed | +1 | +3 | +5 | +7 | +9 | Name |
Mag Na | System | Regen Percentile | +1 | +3 | +5 | +7 | +9 | Name |
Qi Yol possible effects | ||||
---|---|---|---|---|
name | cost | effect | effect ID | |
Energy Blast | 30 power | direct attack | 1100 | |
Poisonous Cloud | 40 power | lowers targets crew regen | 1101 | |
Illusionary Foes | 20 power | lowers the targets offense and defense | 1102 | |
Blistering Steel | 40 power | lowers the targets hull regen | 1103 | |
To Dru possible effects | ||||
name | cost | effect | effect ID | |
Armored Aura | 50 power | increases armor | 1200 | |
Steel Aura | 50 power | increases defense | 1201 | |
Mending Aura | 30 power | increases hull regeneration | 1202 | |
Energizing Aura | 30 power | increases power regeneration | 1203 | |
Haste Aura | 30 power | increases weapon haste by 35% | 1204 |
ID | NAME | LEVEL | ID | NAME | LEVEL | ID | NAME | LEVEL | |
---|---|---|---|---|---|---|---|---|---|
20003 | Simple | 1-11 | 20097 | Bundled | 11-21 | 20093 | Insulated | 21-31 | |
20089 | Optic | 31-41 | 20086 | Threaded | 41-51 | 20082 | Plated | 51-61 | |
20079 | Phased | 61-71 | 20076 | Pulsing | 71-81 | 20541 | Resonating | 81-91 | |
20129 | Fluctuating | 91-101 | 20914 | Atomic | 101-111 | 20915 | Quantumn | 111-121 | |
20916 | Flux | 121-131 | 21985 | Neutrino | 131-141 | 21982 | Bradyonic | 141-151 | |
76965 | Tachyonic | 151-161 | 69047 | Boson | 161-171 | Gravitino | 171-181 | ||
69287 | Quark | 181-191 | 231938 | Lepton | 191-201 | 142816 | Neutralino | 201-211 | |
230853 | Chargino | 211-221 | 231999 | Gluon | 221-231 | 143775 | Axion | 231-241 | |
143806 | Branon | 241-251 | 143883 | Tetraquark | 251-261 | Tau | 261-271 | ||
143855 | Muon | 271-281 | 143843 | Zino | 281-291 | 144960 | Wino | 291-301 | |
Conduit | 301-311 |
Alpha Fabrications
alpha fabrications are from the old system please see the alpha fabrication page for more information